package bluetooth.game;


import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

/**
 *
 * @author USER
 */
public class StartSprite extends Sprite {
    public StartSprite(Image image)
    {
        //sprite constructor
        super(image);
        
        //set location on canvas
        setRefPixelPosition(5, 65);
    }
}
